Home Games Card Strategy WellenfeldCarrom235

Game Similar to the Indian Carrom, But Stones Represent Sounds.

WellenfeldCarrom235 - game instructions © Guido Kramann 2017

BACKGROUND

Carrom is a table billiard game from India.

2.3.5 are the prime factors with which according to Johannes Kepler

Frequencies can be formed, their which sound together

be perceived as harmonious in certain conditions.

Each of the game stones that are snapped on the touchscreen

can be for a pitch. Your frequencies

correspond to a certain integer multiple

A basic frequency, namely: 5, 6, 8, 9, 10, 12, 15, 16, 18.

All of these stones with these frequency variations are available once

in black and once in white.

There are also the “Queen”, which only played indirectly

can be. On a ring around the Queen can always

be recognized who is right now.

Goal

White against black, white begins.

The aim of the game is to have its own with each train

To cut stone so that only your own or

are hit indirectly, namely those that harmoniously

to match the snipped stone. The queen is allowed indirect

be involved, but not an opposing stone.

In order to be easier to see which stones together

fit, are color -coded segments

(Pieces of cake) on the stones. Stones, the same

Have segments go together.

If a train succeeds, according to the size of the

Harmony missed points.

Gameplay

In the course of the game, every sound must be at least once

have been involved in a harmony.

Whenever a sound of the episode

5,6,8,9,12,15,16,18 (regardless of which player) on one

Harmony is involved, which has never been played before,

Then a corresponding large ring becomes on the

Player away.

If all big rings have disappeared on the field, so

have to be allocated once any harmony,

in which the “queen” must also be involved in order to

To end the game completely. The existing one then

Point ratio, decides who won.

Attention: In the end, the game goes into an idle mode.

A new round can only be played by

Then the app closes and reveals again.

Notes:

The sound factor associated with a play stone

(5,6,8,9,12,15,16,18)

Coded by a different symbol for every prime factor

It is used: 2 == line, 3 == triangle, 5 == point.

This engraving is shown weaker when the sound of one

Steines was already on.

The right game also creates sounds and is in one

Wellenfeld synthetic laboratory played.

The snippy behavior depends on the touchscreen properties

away. Basically: pull in the goal when fingers between

Stone center and goal is: Langsm. Press in the goal,

When stone center is between the finger and the direction:

fast.

What's new in the latest version 1.0

Last updated on Mar 10, 2020 white against black, white begins.

The aim of the game is to have its own with each train
To cut stone so that only your own or
are hit indirectly, namely those that harmoniously
to match the snipped stone. The queen is allowed indirect
be involved, but not an opposing stone.